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AI Insights · Timothy · April 2024

Top 5 Entertainment Mascot Games on Android in Finland, Q1 2024

Discover the performance trends of the top five entertainment mascot games on the Android platform in Finland during the first quarter of 2024, based on Sensor Tower data.

Top 5 Entertainment Mascot Games on Android in Finland, Q1 2024

In the first quarter of 2024, the top five entertainment mascot games on the Android platform in Finland showed varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at how each game fared:

Sonic Forces: PvP Battle Race experienced a steady decline in weekly downloads, starting from around 597 in the first week of January and dropping to approximately 188 by the end of March. The game's weekly active users also decreased from 3.3K to about 2.3K over the same period. Revenue remained minimal, with occasional peaks of $6 in the weeks of February 26 and March 18.

Minion Rush: Running Game from Gameloft SE saw fluctuating weekly download numbers, peaking at 815 in mid-January and then experiencing another surge to 580 in the last week of March. Active users followed a similar pattern, increasing to 1.6K in late January and stabilizing around 1.3K by the end of the quarter. Weekly revenue peaked at $21 in early March before dropping to zero in the subsequent weeks.

SpongeBob Adventures: In A Jam demonstrated a consistent performance with weekly downloads peaking at 586 in mid-February. The game's active users reached a high of 821 during the same period. Revenue remained relatively stable, with a notable peak at $119 in the last week of January.

Sonic Dash Endless Runner Game showed a steady decline in weekly downloads from 323 in the first week of January to 185 by the end of March. Active users also saw a gradual decrease from 3.2K to about 2.7K. Revenue was minimal throughout the quarter, peaking at $5 in mid-March.

World of Peppa Pig: Kids Games had a mixed performance with weekly downloads peaking at 265 in late January and then dropping to 64 by the end of March. Active users reached a high of 678 in late January before declining to around 425. Revenue showed some variability, peaking at $82 in late January and maintaining around $71-$73 in March.

This data, provided by Sensor Tower, offers valuable insights into the performance of these popular mascot games. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024